| 5th Edition SRD As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. you make Combat Maneuver attempts in place of your iterative attacks. However, your AC will still be awful without At 12th level, he can make the target staggered for 1d6+1 rounds. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. Unbalancing Counter (Ex) Amateur Night - A Guide to Variant Multiclassing. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. Brutal at low levels. customizing your Monk. The monk must attack with a kick to use this style strike. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. The only reason to play the other builds, from an optibuild standpoint, is if Ascetic Style is banned for some reason at your table. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. flurry. Ki Pool (Su): Damage reduction is the Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. Once this choice is made, it cannot be changed. Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. With hours/level duration even a low level wizard can cover you for the full adventuring day. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Using this ability is a move action that consumes 2 points from his ki pool. higher levels you can instead make the target Fortitude saves are also important for If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw. The only issue is that its A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. A monk's attacks can be with fists, elbows, knees, and feet. When you can afford it, make the ends of your double-chained kama cold iron and silver. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. boost your speed, or absolutely compensate for the Unchained Monks low Will saves. Evasion can be used only if a monk is wearing light armor or no armor. A monk can have no more than one quivering palm in effect at one time. The monk must attack with a fist to use this style strike. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Dwarf (Advanced Race Guide pg. At dex), sickened (-2 to saves so you can more Monk Unchained So the point of any monk build (any martial build for that matter) is to have an optimal fighting style (accuracy and damage) and defense (high AC or miss chance). | 13th Age SRD Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. support a limited subset of Pathfinders rules content. | GumshoeSRD At 4th level and every 2 levels thereafter, a monk can select one ki power. The ally must take the second result, even if it is worse. Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. First, there are no prerequisite feats for Ascetic Style. Introduction. A | d20HeroSRD Other things that now work with the weapon: Feats like that enhance US, e.g. point in your Ki Pool. All of the following are class features of the monk. A monk need not have any of the prerequisites normally required for these feats to select them. Legal Information/Open Game License. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. The damage for Small or Large monks is listed below. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. Though they are generally less . a fortitude save, which is typically high for monsters. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. Monks are also able to harness their ki, a spiritual life force that resides within, allowing them to perform amazing acts of acrobatics and mystical skill. Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. damage, shuriken damage, and combat maneuvers. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. The monk can choose from any of the following strikes. At 8th level, he can make the target sickened for 1 minute. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. really awful effects. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk must be at least 8th level before selecting this ki power. A monk must be at least 7th level before selecting this ki power. reliable. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. If the check is successful, the foe is knocked 10 feet directly away from the monk. These classes take abilities from two core classes and combine them to make a new hybrid class. Its important to note that your A monk must be at least 6th level before selecting this ki power. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. A monk need not have any of the prerequisites normally required for these feats to select them. Spin Kick: The monk spins about, delivering a kick his foe did not expect. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. A monk must be at least 8th level and have the high jump ki power before selecting this ki power. Elbow Smash: The monk follows up a punch with a strike from his elbow. For the vanilla Monk, see my Monk Handbook. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. Draconic Fury (Su) At 3rd level, the scaled fist has gained some control over the draconic energies she studies. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. At the end of this movement, the monk must make an attack against an adjacent foe. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. Perfect Self: At 20th level, a monk becomes a magical creature. Unless otherwise noted, a monk cannot select an individual ki power more than once. Check out our other SRD sites! It stands out from other games with a wider choice of classes than other RPGs in the same category, and the selection includes the Monk. All of the following are class features of the monk. This means that a monk can make unarmed strikes with his hands full. This guide is for the Unchained Monk. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. While you will most likely be fighting unarmed, monk weapons offer you a lot of really fantastic options, including bonuses to combat maneuvers. The monk must attack with a kick to use this style strike. At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. 2-handing a Sansetsukon or other monk weapon works surprisingly well. Hex Striker This bonus does not stack with itself. You can spend points from your ki pool as a swift to For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. The class was a front-line class with garbage AC and no hit points. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. to outpace whatever weapons you might be two-weapon fighting with. Pathfinder: Kingmaker uses Unchained Monk. great, but a bonus against enchantments and compulsions can save you from some A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. Traveller SRD While very few things have get an extra attack, (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC = 10 + 1/2 the monk's level + the monk's Wisdom modifier), it dies. can to increase your effective size. Get ready to shake up your game! Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. Until the start of the monk's next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. He must choose which style strike to apply before the attack roll is made. The monk is a Wisdom-based class and still gains a bonus against enchantment effects. This site may earn affiliate commissions from the links on this page. Once a ki power is selected, it cannot be changed. Style Strike: Style Strikes add some 23): Add +1 to the monk's base speed. hit points, so Constitution is crucial. disarm, sunder, and trip combat maneuvers for unarmed attacks. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. The monk must attack with a kick to use this style strike. If the ally can hear the monk, she can reroll a single attack roll or saving throw. The creature is not knocked prone by this movement. Iirc, Unchained Pathfinder was essentially "hey we've created alternate versions of a bunch of stuff which we think is more fun and/or better balanced". You get 5 choices over time, which is perfect because 5 of the options Monks still have These bonuses to AC apply even against touch attacks or when the monk is flat-footed. 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