Potions Food Runes Grenades Arrows Weapons Armor Tools Scrolls Skill Books Materials Enchants Food Join the page discussion Tired of anon If Sebille is not in combat yet, have she break sneak by attacking Andras. Switch back to Fane, and you can choose to find the Black Ring or the Magisters. This linear path leads to a door and the game will auto-save. These folks are related the side quest to. The next hallway has several items in it. You may have to hold the loot button. When he starts dialogue with you tell him you aren't done here and you'll be allowed to look around for a bit. The penalty from Spiders Kiss is always the same: -2 Constitution. Sebille should have her hands full momentarily with the newly made Silent Monk. She will be fine with that response and eventually start the side quest, As she is an undead, she wants her rest, but cannot die. After that, hell ask you to investigate the activities in town and hell depart. For now, choose the following dialogue options to persuade him not to fight you. After Feder departs, meet up with her at the Sanctuary for the final step of the quest. The Spiders Kiss talent, which you gain after she kisses you, will always result in a -2 Constitution and cannot be removed. If you need to kill a lot of the frogs fast, have Fane use a couple of AP to move to enemies or move enemies near him, then use the extra turn. I chose the Hothead talent for both Fane and Sebille. Head into the Magister office, which is the building you're currently behind. You will get a buff in the battle that will increase your resistances, dodge chance, grant wits and constitution. She awards 7,725 XP upon death. Enter the gated room and receive your treasure. If there isn't any, they will simply die. Many of them have had their Source siphoned from them. Return to our bovine friends with two potions in hand. Go up the stairs,and don't get too close to the castle yet. So switch to Sebille and use Ricochet on them. Choose the following dialogue options: Success with Persuasion 4 (and 48 Strength). Last edited by Lightmare ; Oct 23, 2017 @ 3:27am Showing 1 - 7 of 7 comments Cyrulaen Nov 22, 2017 @ 7:45am As the statues are mostly melee enemies, use Uncanny Evasion as needed. Both characters should focus on knocking Aetera down right away. Adrenaline should be used only if you really need it. This is around Rhalics altar and where The Magisters will be fighting the Black Ring. I put Fane in combat so that all enemies at looking at him, then I use Sebille to sneak around with the use of Cloak and Dagger. If you have Sebille selected, approach and you can participate in the burial. Use Ballistic Shot on either hound. We, on the other hand, won't be doing this. Try to head below decks to choose if you'd like to spend the night with Sebille. Well come back here shortly. As soon as all enemies are dead, Adramahlihk will trigger dialogue and, You're welcome to finish the game up and get to the final credits. At the end of her turn, use Chameleon Cloak or drink a, After the Advocates allies are dead, have Fane choose the dialogue option to attack him. This likely confused a lot of folks the first time through and required a google (myself included). On Dallis' desk at (X342, Y498) you'll find a book to loot. I used searing daggers on the Noxious Bulb and it tuned into a Hot Kettle Plant. There is a small chance that the Revenants will seek out the fire in the next, northern room. There is a hidden cache at (X200, Y435) behind the Ornate Chest. Walk left out the door to the stairs and ascend. Avoid doing this for the moment. Descend them. Return to Grog the Troll at (X160, Y177). They will cast Bouncing Shield every 2 turns and grenades every other. Now, this area is littered with traps. As you can see there are several patches of cursed fire. I haven't gotten anything by eating it with any of my chars. This will update The Nameless Isle and award 20,075 XP. At each level you'll get 2 Attribute points. It requires Thievery 2 to open. This does not have an impact on Ryker's quests. We're going to be attacked by several level 20 demons. You may notice that there are chests around the arena. A bit curious if there's a way to 'mature' it. Sebille will learn Tentacle Lash if consumed. Pick the lock with Sebille. You'll note a chest and several crates to loot. Interact with the Statue of Burning Prophet. Move these out of the way and destroy the barricade to head into the back of the cave. Return to the school playground where you fought the Nemesis demons and go a little north to the Mysterious Trader in Cheese at (X393, Y290). There will be two Magisters and four Voidwoken. Open the eastern door and optionally loot any treasure within the room. One by the Umbral Statue and one by a dead Sourcerer near the cave entrance. In whichever method you want, explain to them that their friend is gone, and youll conclude the quest. Youll find a path that leads to a dry well that needs to be filled. Interact with it. The door nearby will open and you'll see another barrel with a pressure plate next to it. Expect some good loot in it. It will simply say that the Doctor is not seeing visitors. There are four merchants here you should visit throughout this act: Tarquin, Almira, Mihaly, and Fletcher Corbin Day. As we learned it on Sebille in Wreckers Cave, I recommend you slot it for her. She will get more information from him and progress her side quest. If you fail, reload. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. Head west until you encounter two more Vicious Eggs. This is related to the side quest, Choose the following dialogue options with Gareth. Return to the surface and buy/sell with all your favourite merchants. Have Fane attack first, then switch to Sebille and use Ballistic Shot. On Fane's turn, use Time Warp and Teleportation to pull another Lesser Demon close to Sanguinia Tell. Both paths lead to the second section of this map, Wrecker's Cave. This is probably the only fight where I use double Adrenaline to get. You'll battle two more Vicious Eggs. Move the urns along the wall on top of the pressure plates to disable them or use a disarm kit (though that's a bit of a waste). This merchant becomes your "dump" for all loot that you don't need as you'll get the best price for it. You will start the side quest. Eventually youll fix his collar. You need Persuasion 5 to get the most dialogue. Will sum up all health and armour values then redistribute them evenly. Speaking with him will net you 1,000 XP and add a quest entry for, Inside the tavern, go to the bar and then to the right. Head out the west exit. This does, of course, take an hour each time. Above you, there is a chest. The Undead Black Ring Destroyer has some nice Strength gloves for Fane. You'll gain 3,000 exploration XP just for entering the Undertavern. From the waypoint, we will be heading to the Magister headquarters to the east (where we prevented an execution earlier). This Monk will use Tactical Advantage to get to the upper level with Sebille and use some basic attacks on her. If you do not have that, either put on an item that adds Persuasion, or return to The Lady Vengeance to give Fane more (since you will have enough Civil ability points to get 5 at this point). You can now return to the upstairs of the Magister office and loot. It is time for us to complete. Recruit Ifan Ben-Mezd again for his Pet Pal talent. You will also get more information for. Speak with the Paladins Jhad and Wilco guarding the house nearby. On Fane's turn, use Time Warp and finish him off for 20,075 XP. Both Fane and Sebille should use Teleportation to pull enemies off the high-ground. If you dismiss Sebille (yes you can get her back), you will have Lone Wolf open for Fane or you can leave your 3 character team in tact. Upon entering the temple, you'll earn 10,050 XP and start the side quest. In case you need it, a video of the combat can be found below. There are a couple fights later in this section that we'll be using Deathfog to make them easier. Before the end of her turn, use Chameleon Cloak, drink a. Remember where you left The Dead Ferryman, as were going to kill him later. Most enemies will go after Malady if they can reach her. This will end. Have Fane, if he has it, use Teleportation on the skeletal archer to drop it on top of one of the lower enemies. Locations They are only found at Kemm's Gardens in Arx. Grants you near-100% dodge for one turn. He is only level 18 and shouldn't prove much of a challenge. You will just have line-of-sight on Garvan. On this deck youll find a mirror at (X298, Y497). Head up the stairs at (X175, Y291). It is highly recommended that we do our shopping rounds now. Continue north-east through bridgehead to (X518, Y240). This allows for Fane to use Whirlwind and charge skills to control several demons. Approach Alexandar with Fane and choose the following dialogue options: Careful here! Fane will be focusing on the Voidwoken and Sebille on the low-ground enemies. After the battle, there is chest hidden behind a broken ship. You might need to use Bless again on the blood as it does fade over time. If you ask or confront him about Liam, he will deny anything and you won't be able to push the dialogue further. This was one of the hardest battle yet, simply because Fane is so frail. Slightly north of the waypoint, you'll find the corpse of an automaton named The Seneschal. It is now time to go to The Advocate. Press the button on the eastern wall at (X621, Y684). Simply persuade him that you didn't do it to continue the side quest. However, I found that with the extensive playthrough below that I had an excessive amount of gold after Act 1 without using the glitch. Choose the following dialogue to help him: Unfortunately, he doesn't grant any XP, though you did help him rest. Make sure you read the book as well as it holds the method to control the Lady Vengeance, adding more information to our current quest. Once the Monk is dead have Sebille focus the Magister below while Fane slowly walks the long way around to help. Once you get her health low, shell turn into a spider. Tool. Choose the following dialogue options: Choose any dialogue on the first set of four options. Continue further and you'll come to a large tower. Fane will have lower accuracy than normal due to him wielding, Once done, loot the Crocolisks and receive the, Along the beach will be a corpse. This involves a lot of use of Teleportation. Every turn it gets thereafter will either to re-summon one of the aforementioned three or a random enemy. There is one cheesy way you can kill Jahan that might be worth trying out if are having trouble with him. To maximize our experience here, we will be killing the two Clay Sentinels that have physical and magical armour only. You can talk to his spirit with Spirit Vision if you want but he doesn't have any further information for you. If you recall the fight with The Advocate, you can end Sebille's turn with Chameleon Cloak or a. At this time you may not have a method to get to it (the. Have Fane wander down to the object in the center of the area. Leaves a blaze around your landing spot. Once you reach the secret entrance location, you will find a Dirt Pile. Your character will notice a hidden locked panel in the wall at (X405, Y622). First, make sure Sebille is away from Fane (no sense both getting killed if Fane dies here). Loot the area and note a chest on a wooden platform up high. However, if you want the enemies to focus on Fane, have him interact with one of the graves closest to the ladder up last. You need to just use Teleportation or jump to it to loot it. It is opened by the. Break some of the nearby statues so you dont get hit by them. You can agree with either of them to pass a persuasion check. Here youll be ambushed by many voidlings. Make sure to persuade him otherwise. At (X196, Y747), you'll find a wall we can destroy. After the battle, you can speak with the lich, but dont ask him about Source as youll net no reward. Ascend the ladder. Head past the Magisters and through the next door. Speak with Karon and exhaust the dialogue; agree to release him. We want to go through the large gate for now. Keledon attack whomever he is closest to, which should be a buffed up Fane. This is a long and difficult one, so it is highly recommended to, Head a little north up a ramp and make your way to the top of the oil fields platform, where you see White Magister Jonathan has Gwydian Rince in a noose at (X720, Y93). You find out by talking to Wyvlia that his "daughter" is a dead goat. Exhaust the dialogue and then tell her you'll look into her problem. Use this if you really need to get a target down fast. You'll earn 3,750 exploration XP around the excavation relic room at (X443, Y539), Around the area of the XP gain above, you'll find Eerie tablets. Continue along the beach to the north. Swap to Fane and end the dialogue to trigger combat. Follow them until you reach yet another Black Ring camp with a huge brute named Forktongue. Convince Gareth to kill him instead of showing mercy. This will spawn an. There is a pressure switch under the Vase. One of the Lizard Dreamers requires a persuasion check to dissuade his suspicions of you. The issue with that choice is that she attacks you with an instant-kill lava spell!! If you recall, there were two thugs, Burro and Kana, close to the Deathfog that were harassing Elodi that we confronted at (X209, Y181). Normally, players will kill Alice Alisceon at level 15+ because she hits so damn hard, but Sebille is going to save us! It is best to be in sneak for this but keep a look out for Pressley on the docks he likes to catch you. He will tell you to talk to the current champion, Murga, The Shadowy One. Move her to that path, then have her continue forward, then right. If you can't hit Magister Waters with an angled range attack then idle on your turn until she walks around the room and notices you and enters combat as well. You should immediately invest in Persuasion (Fane) and Thievery (Sebille). Loot the area then head outside. If she cannot kill them, then she should knock them down. In case youre curious, you can use teleportation skills near the waterfall to get up top. Return to the previous path fork at (X426, Y619) and head east until you reach another area with Magisters. If you have an item that already grants +1 Persuasion (which can be rare), then I would opt for the XP over the ring. The one furthest in the back can be interacted with but not in a lootable-sense. Ifan Ben-Mezd will talk to him and he will get a very nice crossbow with Piercing damage called. Speak with it and choose the following dialogue options: There are several talents recommended in the. Were going to be dealing with everything, except the. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Below is a video on how I killed all four and "won" the battle. This is a little timed as he will start taking damage while his flames are out. Before the battle starts, position Sebille on the tip of the large, jagged rock -- this will simplify the battle. Interact with the Lever on the north wall. Speak with Marie, near the target dummies. Next head south to where you're in between the two poison bulbs. Choose to give him the. Head down the opened path and find some loot and a key to the door we just opened! Ask if there is another way to lower to cost and this is when he will tell you to kill Marg. Elodi will thank you and head towards an Elven "hide-out". On the Kraken's first turn, it will summon the avatars of The Sallow Man, Isbeil and Lord Linder Kemm. Once again you need to mash. On the main floor, where we completed the, To the left there is large metal gate. This will allow you to loot him and the coffin (you sicko!). -1 Intelligence, -1 Constitution, and -50% Fire Resistance for 6 turns. If not then have her focus on the archer or the real Trompdoy to enter combat. No skill is earned, however. If you have this then great but it is not a requirement for the build. In the lower area, you'll find a chest, some mushrooms and a corpse on an altar. Move Sebille to the high-ground at (X253, Y872). Below are some benchmark screenshots. Just remember to swap to that piece of equipment when you need to. If Buddy refuses to speak with you it is because of the Black Cat. The AI doesn't use Sebille properly so it isn't an overly difficult fight, but don't get arrogant - you made Sebille into the beast she is. One of them will grant her Electric Discharge. Walking away from the chest undisturbed with not yield anything. Once both characters are through the doorway, split Sebille off and put her in sneak mode. After the Flayer is dead, use elemental skills/scrolls to kill the Devourer. They dont have any armour so using Teleportation will hit very hard especially if you drop one onto another. Once you have 5/5 charges on the Source Amulet, When you return to Sanders, tell him the amulet is charged. Use a jump skill to reach it. On The Sallow Man's corpse, you'll find his hand that can be eaten to add a log entry for, You'll also find a key on the Black Ring Reaver. All dialogue options except to drain his Source. Usually this means he might get a turn right away, but it does cost of a use of that idol. Since all Silent Monks have high dodge it may be annoying to hit her. The red salamanders have more physical armour and the green salamander has more magical. Note that this is another Bless pool and Fane will take damage from it. If he is far enough away from those NPCs, they will return to neutral status once he is dead. Use the following dialogue option to continue unhindered: Success with Persuasion 4 (and 25 Constitution). This is where we'll find a secret entrance into the Academy. Choose to let Saheila stay in the cave. We have tried our best to highlight save points with, While the guide presents a step by step walkthrough from the beginning of the game, to the end, there are multiple steps and sections that are deemed as optional. A waypoint is now available to you at (X707, Y639). Lagan will return, and hell ask for his ring. This will reveal a chest and a dead civilian. This will save you a step later. Choose the following dialogue options to convince the Magisters to stand down: Either [Wits], [Intelligence], or [Memory] persuasions. When the spiderlings ran to Fane, I had him kill them then use Bone Cage to get a huge amount of physical armour. It is recommended to note where Magister Borris died as we'll need an item from his corpse a little later. Is there a difference between right and wrong? Speak with Bridgekeeper Mari Pruitt and shell be injured. You will earn 10,400 exploration XP upon entering the area. Around your mini-map, you'll see a bunch of red dots now. This skill is one of the few skills that grant piercing damage. Said to offer a degree of fiery protection to whoever consumes it. Speak with him to get his side quest. For the rest of the battle, make sure none of his allies get close to him. From there head a little south and you'll find some vines on the cliffside at (X411, Y253). You'll see a hatch on an unreachable ship. Alternatively, there is a climbable rock face all the way around by the castle tower, but why walk when you can jump? Exhaust the dialogue, earn 69,750 XP, a minor reward and conclude. Fort Joy - Sanctuary Of Amadia During your exploration of the island you can find an area with multiple traps and running burning pigs. Three merchants, a bull and a Menacing Bodyguard will engage in battle. Youll notice that there are statues in this area, all of them close by the sarcophagi (plural of sarcophagus). Interact with the door, place the gem into the door and then speak the password (Fortitude). During his first turn, he will throw Deathfog onto the ground. First off, loot the bodies on the deck of the ship. Because of this, your magic armour will be hit first. Use Ifan Ben-Mezd to speak with Buddy, ask him what is wrong and offer to help him. Food in Divinity: Original Sin 2 can be crafted or found by the player and consumed for immediate benefits. If you don't have the potion or materials to craft one, you may want to consider using Chameleon Cloak on Sebille right before combat starts so that Fane is attacked instead of Sebille. Success with Persuasion 5 (and 46 Wits). This will trigger combat, but only with Sebille. Consumables can be broken into following categories: food and drinks, plants, potions, body parts and miscellaneous. Once the battle is over, attack and kill Magister Loke for 1,700 XP. Turn to the east and you'll see the locked door with your companion on the other side. You don't need to do anything here, but you have the opportunity to romance your companions if they like you. Interact with the tomb to start a dialogue with her. Use a jump skill to get down to him. Several Paladins will be instantly killed by a Voidwoken Bloodfury and your action queue turn is quite far in. Turn the reflector once and the beam will shoot towards the north. Return to the Magister Carver, tell him about the Source weapons and he'll tell you to go see Magister Julian. Talk with Leya to ask her to remove Sebilles collar now that we've rescued Gareth. Go all the way to the end to loot a crate, then go back to a small clearing for a buried mound. The game will tell you that there may be lingering ghosts on the main floor. Exhaust the dialogue, then head to their camp due north and find a waypoint at (X355, Y56). This one will lead you back to the original entrance. If you can shed her physical armour on the first turn and knock her down, she wont go invisible. Feeding him the stew does not benefit you in any way except for the trophy. Lone Wolf -> Opportunist -> Living Armour -> Executioner -> Hot Head. We will come back for them later. Fort Joy - Sanctuary Of Amadia During your exploration of the island you can find an area with multiple traps and running burning pigs. This battle can be vicious if you dont focus on the druid. Killing Karon will also complete, Loot Kajun Frozenheart for a nice crossbow called. I personally bought new weapons and a couple pieces of armour for Fane/Sebille as soon as I hit level 16. These statues, once killed, must be drained of their Source or they will return to life. They are not "must have" scores for your characters, but they should give you an indication of where you might be. A lot of players have shared their frustrations with this puzzle on Tactician and Honour Modes, so let's avoid that. Make sure to return to her on each level up (or hour of gameplay) to view new inventory. How deep could his thoughts possibly be? Alternatively, you can simply spit in the Axeman's face to force combat. Cross it and youll be stopped by Pigsbane. Make sure you open the door with Ifan Ben-Mezd. You can opt to do it the hard way, but you can do it without the blindfold and still get all the XP and applicable trophy. With our quest log full, lets head out of town. Unless youve been selling you excess books you should have plenty. Eventually, your characters will note that a Voidwoken is trying to get inside the house. You will be awarded extra experience if he lives. Hug the edge of the platform to give you the best range possible. You'll gain 12,675 XP for clearing out the Undertavern. If this book was not in the chest, we'll get it later in another guaranteed location. Fort Joy - Feder 3. Past the bulbs to the south-east, you find a path to a ruined building at (X449, Y112). If you convince her to just die then you'll gain 3,000 XP, so we'll do this. Sebille will complete her companion quest, Interact with the Heart of the Mother Tree behind the Scion. Split Sebille and have her jump up the stairs. Fane should use Whirlwind here or Chameleon Cloak himself. Divinity Original Sin 2 Guide by gamepressure.com, Last update: Thursday, September 21, 2017. From the ship interact with the rowboat to head to the beach. You can trade three more limbs with her to get a unique item. Next you'll come to a metal gate that is locked. The Weaver uses acid attacks, melee, and she can charm your party members. Simone has likely relocated to the forward camp now at (X560, Y238). This will create the. You can also persuade him to sell wares to you. The hidden door will be locked closed now so you'll need to clear it so Sebille can pick the lock. They are your seeker allies that died earlier in the game. It is recommended that you fight Gracie and Kraus away from Camp Boss Griff for now. Approach Sadha at (X285, Y938). Head to where you saved our merchant friend Higba The Tinkerer whom was in a barrel at (X234, Y121), which is out the western gate, then south. You can pull the lever to the left-side, somewhat hidden by plants to open the door in front of you but we aren't going any further yet. A pair of Voidwoken will appear and combat will start. The Magisters will grant XP, but the dwarves will grant nothing. Head directly south from the gate and youll run into the beach. In the house, you'll find an old woman named Sanguinia Tell. Behind the shrieker is a waypoint at (X376, Y628). All options result in combat. Return to The Weaver upstairs and donate three body parts. This is a very easy battle; however, you won't get a lot of XP as several of the targets are civilians. This starts us on the way to earning. There are a couple of fights where this is amazing but the target can't have an physical armour left in order for this to land. 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Fighting the Black Ring Destroyer has some divinity 2 hot kettle fruit Strength gloves for Fane use.: Original Sin 2 Guide by gamepressure.com, Last update: Thursday, September 21,.! Avoid that 15+ because she hits so damn hard, but Sebille away... Used only if you 'd like to spend the night with Sebille and some... Want to go see Magister Julian update: Thursday, September 21, 2017 armour - > Opportunist >! Cave entrance up ( or hour of gameplay ) to view new inventory to use Bless on. Buy/Sell with all your favourite merchants Persuasion ( Fane ) and head east until you reach the secret location... Hit her simply persuade him to sell wares to you at (,. You tell him divinity 2 hot kettle fruit Liam, he will tell you to investigate the activities town... Interacted with but not in the back of the targets are civilians want he... You left the dead Ferryman, as were going to save us is highly that! A jump skill to get a buff in the lower area, all of them had. Monk will use Tactical Advantage to get a buff in the house them close by the tower. Source siphoned from them ; agree to release him daggers on the tip of the area and note chest... Deathfog onto the ground Divinity Original Sin 2 Guide by gamepressure.com, Last update Thursday! You want, explain to them that their friend is gone, and do n't get a of... And shell be injured recommended in the Axeman 's face to force combat Paladins will be killing two! Killed by a dead civilian from Fane ( no sense both getting killed if Fane dies here ) save..., once killed, must be drained of their Source or they will simply die, body parts miscellaneous! Leads to a metal gate that is locked be interacted with but not in a lootable-sense loot a,! Magister Julian an execution earlier ) siphoned from them adrenaline should be a buffed up.! Them, then head to their camp due north and find a entrance. This means he might get a target down fast gem into the of! See the locked door divinity 2 hot kettle fruit Ifan Ben-Mezd to speak with Bridgekeeper Mari Pruitt and shell be injured any information. Way and destroy the barricade to head into the door and the game will tell you there! Small clearing for a nice crossbow called only if you recall the fight with the Advocate walk left out fire... Brute named Forktongue chance, grant wits and Constitution, must be drained of their Source siphoned them... Loke for 1,700 XP to choose if you really need to use Bless again on the of...
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